Virtual Reality is starting to be utilized in libraries. Many
libraries, especially public libraries have incorporated video games into their
collections, so adding virtual reality games does not seem too outlandish,
aside from possible budget limitations. Some libraries are already
incorporating these virtual reality games into their collections.
Some academic libraries, such as the University of North
Texas are starting to provide virtual reality games as a resource for students
who are learning about media and technology (Robson, p. 15 ). These resources
are also open to other students who attend the university as well.
Of course, this is more of a luxury item and is not a
necessary item for most libraries. However, the inclusion of VR in libraries helps
make a case for “funding to acquire further new technologies” because it is
such a popular technology and gets used so frequently (Robson, p. 15). These
devices should be considered in libraries because they can help bring more
people into the library who want to experience VR. It is helpful that the
public knows all that libraries have to offer so they can take advantage of its
recourses, and it also encourages them to participate with their fellow patrons
and in their community.
Robson, D., & Kincaid, J. (2017).
Introducing VR. Library Journal, 142(2),
15-15.


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