Thursday, April 27, 2017

Virtual Reality and Libraries

Virtual Reality is starting to be utilized in libraries. Many libraries, especially public libraries have incorporated video games into their collections, so adding virtual reality games does not seem too outlandish, aside from possible budget limitations. Some libraries are already incorporating these virtual reality games into their collections.


Some academic libraries, such as the University of North Texas are starting to provide virtual reality games as a resource for students who are learning about media and technology (Robson, p. 15 ). These resources are also open to other students who attend the university as well.

Of course, this is more of a luxury item and is not a necessary item for most libraries. However, the inclusion of VR in libraries helps make a case for “funding to acquire further new technologies” because it is such a popular technology and gets used so frequently (Robson, p. 15). These devices should be considered in libraries because they can help bring more people into the library who want to experience VR. It is helpful that the public knows all that libraries have to offer so they can take advantage of its recourses, and it also encourages them to participate with their fellow patrons and in their community.



Robson, D., & Kincaid, J. (2017). Introducing VR. Library Journal, 142(2), 15-15.



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